From e05e85976d03a8515be2745789d43080df0379bd Mon Sep 17 00:00:00 2001 From: Russ Handorf Date: Fri, 9 Nov 2018 23:57:34 -0500 Subject: [PATCH] FIRST! --- box.ino | 243 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 243 insertions(+) create mode 100644 box.ino diff --git a/box.ino b/box.ino new file mode 100644 index 0000000..f432b5f --- /dev/null +++ b/box.ino @@ -0,0 +1,243 @@ +//neopixel flame effect from https://github.com/schnoggo/jack-o-candle +//everything else, do as you wish at your own risk + +#include +#ifdef __AVR__ + #include +#endif + +#define PIN 9 +#define PWM 10 +#define NUMBER_OF_FLAMES 7 +#define FLAME_WIDTH 2 +#define FLICKER_CHANCE 3 + +int fade = 0; +unsigned long ledstringtimer; +unsigned long previousMillis = 0; + +Adafruit_NeoPixel strip = Adafruit_NeoPixel(14, PIN, NEO_GRB + NEO_KHZ800); + +uint32_t rez_range = 256*3; +#define D_ false + +struct flame_element{ + int brightness; + int step; + int max_brightness; + long rgb[3]; + byte state; + } flames[NUMBER_OF_FLAMES]; + + int new_brightness = 0; + unsigned long rgb[3]; //reusable temporary array + uint8_t scaleD_rgb[3]; + byte acc; + + #define SCALERVAL 256*3 + const int flamecolors[22][3] = { +{ SCALERVAL, 0, 0}, +{ SCALERVAL, 0, 0}, +{ SCALERVAL, 0, 0}, +{ SCALERVAL, 0, 0}, +{ SCALERVAL, 0, 0}, +{ SCALERVAL, 0, 0}, +{ SCALERVAL, 0, 0}, +{ SCALERVAL, 0, 0}, +{ SCALERVAL, SCALERVAL*.4, }, +{ SCALERVAL, SCALERVAL*.4, 0}, +{ SCALERVAL, SCALERVAL*.4, 0}, +{ SCALERVAL, SCALERVAL*.4, 0}, +{ SCALERVAL, SCALERVAL*.3, 0}, +{ SCALERVAL, SCALERVAL*.3, 0}, +{ SCALERVAL, SCALERVAL*.3, 0}, +{ SCALERVAL, SCALERVAL*.3, 0}, +{ SCALERVAL, SCALERVAL*.3, 0}, +{ SCALERVAL, SCALERVAL*.3, 0}, +{ SCALERVAL, SCALERVAL*.3, }, +{ SCALERVAL, SCALERVAL*.3, SCALERVAL}, // white +{ 0, SCALERVAL*.2, SCALERVAL}, // that one blue flame +{ SCALERVAL, SCALERVAL*.3, SCALERVAL*.5} +}; + +void setup() { + Serial.begin(9600); + ledstringtimer = millis() + 5000; + strip.begin(); + strip.show(); // Initialize all pixels to 'off' + randomSeed(analogRead(0)); + InitFlames(); +} + +void loop() { + fire(); + if (((signed long)(millis() - ledstringtimer)) > 0) { + ledstring(); + ledstringtimer = millis() + 3000; + long dice = random(1000); + if (dice > 900) { + glowgreen(); + } else if (dice<100) { + glowred(); + } + } +} + +void ledstring() { + fade=random(10, 255); + int fadeValue=0; + unsigned long currentMillis = millis(); + while (fadeValue <= fade) { + currentMillis = millis(); + if (currentMillis - previousMillis >= 30) { + previousMillis = currentMillis; + fadeValue += 5; + analogWrite(PWM, fadeValue); + } + fire(); + } + while (fadeValue > 0) { + currentMillis = millis(); + if (currentMillis - previousMillis >= 30) { + previousMillis = currentMillis; + fadeValue -= 5; + analogWrite(PWM, fadeValue); + } + fire(); + } +} + +void glowgreen() { + for(uint16_t t=0; t<255; t++) { + for (uint16_t i=0; i0; t--) { + for (uint16_t i=0; i0; t--) { + for (uint16_t i=0; i flames[flame_count].max_brightness){ + UpdateFlameColor(flame_count, flames[flame_count].max_brightness); + flames[flame_count].brightness = flames[flame_count].max_brightness; + flames[flame_count].step = GetStepSize(); // pick a different speed for flame going out + flames[flame_count].state = 2; + } else { + UpdateFlameColor(flame_count, new_brightness); + flames[flame_count].brightness = new_brightness; + } + + break; + + case 2: //decreasing + new_brightness = flames[flame_count].brightness - flames[flame_count].step; + // chance to flicker/rekindle: + if (random(new_brightness) < FLICKER_CHANCE){ + // rekindle: + flames[flame_count].state = 1; //increase again + flames[flame_count].brightness = max(GetMaxBrightness(), flames[flame_count].brightness); + flames[flame_count].step = GetStepSize(); + } else { + if (new_brightness <1){ + flames[flame_count].state = 0; // bottomed out - reset to next flame + flames[flame_count].brightness = 0; + UpdateFlameColor(flame_count, 0); + } else { + UpdateFlameColor(flame_count, new_brightness); + flames[flame_count].brightness = new_brightness; + } + } + break; + } + } + strip.show(); +} + +void InitFlames(){ + for(byte i=0; i