+#include <Adafruit_NeoPixel.h>
+#ifdef __AVR__
+ #include <avr/power.h>
+#endif
+
+#define PIN 6
+
+// Parameter 1 = number of pixels in strip
+// Parameter 2 = Arduino pin number (most are valid)
+// Parameter 3 = pixel type flags, add together as needed:
+// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
+// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
+// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
+// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
+// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
+Adafruit_NeoPixel strip = Adafruit_NeoPixel(139, PIN, NEO_GRB + NEO_KHZ800);
+
+// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
+// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
+// and minimize distance between Arduino and first pixel. Avoid connecting
+// on a live circuit...if you must, connect GND first.
+
+void setup() {
+ // This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
+ #if defined (__AVR_ATtiny85__)
+ if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
+ #endif
+ // End of trinket special code
+
+
+ strip.begin();
+ strip.show(); // Initialize all pixels to 'off'
+}
+
+void loop() {
+ blueSparkle(50);
+ rSlider(50); //red
+ wSlider(50); //white
+ bSlider(50); //blue
+ // Some example procedures showing how to display to the pixels:
+ colorWipe(strip.Color(255, 0, 0), 30); // Red
+ colorWipe(strip.Color(127, 127, 127), 30); // White
+ colorWipe(strip.Color(0, 0, 255), 30); // Blue
+//colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW
+ // Send a theater pixel chase in...
+ theaterChase(strip.Color(127, 0, 0), 50); // Red
+ theaterChase(strip.Color(127, 127, 127), 50); // White
+ theaterChase(strip.Color(0, 0, 127), 50); // Blue
+
+ //rainbow(20);
+ //rainbowCycle(20);
+ //theaterChaseRainbow(50);
+}
+
+void rSlider(uint8_t wait) {
+ int pos = 0, dir = 1; //position and direction of eye
+
+ for(uint16_t i=0; i<(strip.numPixels()*4); i++) {
+ int j;
+ strip.setPixelColor(pos - 2, 0x100000); // Dark red
+ strip.setPixelColor(pos - 1, 0x800000); // Medium red
+ strip.setPixelColor(pos , 0xFF3000); // Center pixel is brightest
+ strip.setPixelColor(pos + 1, 0x800000); // Medium red
+ strip.setPixelColor(pos + 2, 0x100000); // Dark red
+ strip.show();
+ delay(10);
+ for(j=-2; j<= 2; j++) strip.setPixelColor(pos+j, 0);
+ pos += dir;
+ if(pos < 0) {
+ pos = 1;
+ dir = -dir;
+ } else if(pos >= strip.numPixels()) {
+ pos = strip.numPixels() - 2;
+ dir = -dir;
+ }
+ }
+}
+
+void wSlider(uint8_t wait) {
+ int pos = 0, dir = 1; //position and direction of eye
+
+ for(uint16_t i=0; i<(strip.numPixels()*4); i++) {
+ int j;
+ strip.setPixelColor(pos - 2, 0x101010); // Dark red
+ strip.setPixelColor(pos - 1, 0x7F7F7F); // Medium red
+ strip.setPixelColor(pos , 0xFFFFFF); // Center pixel is brightest
+ strip.setPixelColor(pos + 1, 0x7F7F7F); // Medium red
+ strip.setPixelColor(pos + 2, 0x101010); // Dark red
+ strip.show();
+ delay(10);
+ for(j=-2; j<= 2; j++) strip.setPixelColor(pos+j, 0);
+ pos += dir;
+ if(pos < 0) {
+ pos = 1;
+ dir = -dir;
+ } else if(pos >= strip.numPixels()) {
+ pos = strip.numPixels() - 2;
+ dir = -dir;
+ }
+ }
+}
+
+void bSlider(uint8_t wait) {
+ int pos = 0, dir = 1; //position and direction of eye
+
+ for(uint16_t i=0; i<(strip.numPixels()*4); i++) {
+ int j;
+ strip.setPixelColor(pos - 2, 0x000010); // Dark red
+ strip.setPixelColor(pos - 1, 0x000080); // Medium red
+ strip.setPixelColor(pos , 0x0030FF); // Center pixel is brightest
+ strip.setPixelColor(pos + 1, 0x000080); // Medium red
+ strip.setPixelColor(pos + 2, 0x000010); // Dark red
+ strip.show();
+ delay(10);
+ for(j=-2; j<= 2; j++) strip.setPixelColor(pos+j, 0);
+ pos += dir;
+ if(pos < 0) {
+ pos = 1;
+ dir = -dir;
+ } else if(pos >= strip.numPixels()) {
+ pos = strip.numPixels() - 2;
+ dir = -dir;
+ }
+ }
+}
+
+
+void blueSparkle(uint8_t wait) {
+ uint32_t blue = strip.Color(0, 0, 255);
+ uint32_t red = strip.Color(255, 0, 0);
+ uint32_t white = strip.Color(255, 255, 255);
+ uint32_t off = strip.Color(0, 0, 0);
+
+ for(uint16_t i=0; i<strip.numPixels(); i++) {
+ strip.setPixelColor(i, blue);
+ }
+ strip.show();
+ int pixel=0;
+ for(int r=0; r<400; r++) {
+ pixel = random(0,139);
+ //int rColor = random(0,100);
+ //if (rColor > 50) {
+ strip.setPixelColor(pixel,white);
+ //} else {
+ // strip.setPixelColor(pixel,red);
+ //}
+ strip.show();
+ delay(50);
+ strip.setPixelColor(pixel,blue);
+ strip.show();
+ }
+ for(uint16_t i=0; i<strip.numPixels(); i++) {
+ strip.setPixelColor(i, off);
+ }
+ strip.show();
+
+ delay(wait);
+}
+
+// Fill the dots one after the other with a color
+void colorWipe(uint32_t c, uint8_t wait) {
+ for(uint16_t i=0; i<strip.numPixels(); i++) {
+ strip.setPixelColor(i, c);
+ strip.show();
+ delay(wait);
+ }
+}
+
+void rainbow(uint8_t wait) {
+ uint16_t i, j;
+
+ for(j=0; j<256; j++) {
+ for(i=0; i<strip.numPixels(); i++) {
+ strip.setPixelColor(i, Wheel((i+j) & 255));
+ }
+ strip.show();
+ delay(wait);
+ }
+}
+
+// Slightly different, this makes the rainbow equally distributed throughout
+void rainbowCycle(uint8_t wait) {
+ uint16_t i, j;
+
+ for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
+ for(i=0; i< strip.numPixels(); i++) {
+ strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
+ }
+ strip.show();
+ delay(wait);
+ }
+}
+
+//Theatre-style crawling lights.
+void theaterChase(uint32_t c, uint8_t wait) {
+ for (int j=0; j<10; j++) { //do 10 cycles of chasing
+ for (int q=0; q < 3; q++) {
+ for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
+ strip.setPixelColor(i+q, c); //turn every third pixel on
+ }
+ strip.show();
+
+ delay(wait);
+
+ for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
+ strip.setPixelColor(i+q, 0); //turn every third pixel off
+ }
+ }
+ }
+}
+
+//Theatre-style crawling lights with rainbow effect
+void theaterChaseRainbow(uint8_t wait) {
+ for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
+ for (int q=0; q < 3; q++) {
+ for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
+ strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
+ }
+ strip.show();
+
+ delay(wait);
+
+ for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
+ strip.setPixelColor(i+q, 0); //turn every third pixel off
+ }
+ }
+ }
+}
+
+// Input a value 0 to 255 to get a color value.
+// The colours are a transition r - g - b - back to r.
+uint32_t Wheel(byte WheelPos) {
+ WheelPos = 255 - WheelPos;
+ if(WheelPos < 85) {
+ return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
+ }
+ if(WheelPos < 170) {
+ WheelPos -= 85;
+ return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
+ }
+ WheelPos -= 170;
+ return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
+}